﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once

#include "IPickPointAction.h"
#include "IActionInputEventHandler.h"

namespace gcmp
{
    class ILevel;
    class IUiView;
    class IActionInputDialog;
};


// 绘制标高的动作。
class DrawNewLevelAction : public gcmp::ActionBase, gcmp::IActionInputEventHandler
{
public:
    DrawNewLevelAction(const gcmp::ElementId typeId);
    virtual ~DrawNewLevelAction();

public: // 继承自IAction。
    virtual void InitAction(gcmp::IUiView* pCurrentView) override;

    virtual void OnChildActionFinished(gcmp::IUiView* pCurrentView, const gcmp::ActionOutput& childActionReturnParam) override;

    // 继承自IActionInputEventHandler函数
public:
    virtual void On(gcmp::IActionInputEventArgs* pArgs) override;

private:
    void DrawTempLevelLine(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& pos, const gcmp::Vector3d& mousePt);

    void RemoveTempLevel();

    gcmp::ElementId CreateTempPreSetElement(gcmp::IUiView* pCurrentView, gcmp::ElementId levelTypeId);
private:
    int m_actionStatus;
    // 创建过程中用于显示的数据。
    gcmp::Vector3d m_startPt;
    gcmp::Vector3d m_endPt;
    bool m_isUserCancelled;

    bool m_createAssociatedPlanView;
    bool m_createAssociatedCeilingView;
    gcmp::ILevel*  m_pLevelLine;
    gcmp::ElementId  m_typeId;

    // 已经Picked到的点集, 按照Pick顺序存储
    std::vector<gcmp::Vector3d> m_pickedPoints;
    // 新参数对话框
    gcmp::OwnerPtr<gcmp::IActionInputDialog>   m_pInputDialog;   // 一般输入框
};